20 JavaFX Interview Questions and Answers
Prepare for the types of questions you are likely to be asked when interviewing for a position where JavaFX will be used.
Prepare for the types of questions you are likely to be asked when interviewing for a position where JavaFX will be used.
JavaFX is a software platform for creating and delivering desktop applications, as well as rich internet applications (RIAs) that can run across a wide variety of devices. As a result, JavaFX is a popular choice for developing interactive and engaging user interfaces. If you’re interviewing for a position that involves JavaFX development, you’ll want to be prepared to answer questions about your experience and skills. In this article, we discuss some common JavaFX interview questions and how you can answer them.
Here are 20 commonly asked JavaFX interview questions and answers to prepare you for your interview:
JavaFX is a software platform for creating and delivering desktop applications, as well as rich internet applications (RIAs) that can run across a wide variety of devices.
Some of the main features of JavaFX include its support for graphics and media, its ability to create cross-platform applications, and its use of the Java language. JavaFX also has a number of built-in controls that can be used in applications, as well as support for CSS and HTML.
JavaFX is a newer toolkit that was designed to address some of the shortcomings of older toolkits like Swing and SWT. One of the main differences is that JavaFX uses a declarative syntax for specifying UI elements, which makes it easier to create complex UIs. Additionally, JavaFX provides built-in support for animation and multimedia, which can make applications more engaging and visually appealing.
The JavaFX runtime is the software that runs your JavaFX applications. It includes the JavaFX SDK, which contains all the necessary tools and libraries to develop JavaFX applications, as well as the JavaFX Runtime, which is responsible for executing your JavaFX applications.
There are a few different IDE options available for developing JavaFX applications. Some popular choices include NetBeans, Eclipse, and IntelliJ IDEA.
Some popular open source libraries that can be used with JavaFX to develop rich internet apps (RIAs) include the following:
– ControlsFX: A library of UI controls and other tools to enhance JavaFX applications
– Ensemble8: A sample application that demonstrates how to use JavaFX 8 features
– FX Experience Tools: A set of tools for creating and working with JavaFX applications
– Scene Builder: A tool for creating and editing JavaFX scenes
A scene graph is a data structure that represents the hierarchy of objects in a scene, with the topmost object being the root node. In JavaFX, the scene graph is used to manage the graphical content of a scene. All nodes in the scene graph are represented by instances of the javafx.scene.Node class.
The different types of nodes supported by JavaFX include: shapes, text, media, web, and 3D.
The various properties supported by Nodes include:
-fill
-stroke
-strokeWidth
-effect
-opacity
-blendMode
-cache
-clip
-cursor
-disable
-disableVisualFocus
-focusTraversable
-id
-layoutX
-layoutY
-onContextMenuRequested
-onDragDetected
-onDragDone
-onDragDropped
-onDragEntered
-onDragExited
-onDragOver
-onInputMethodTextChanged
-onKeyPressed
-onKeyReleased
-onKeyTyped
-onMouseClicked
-onMouseDragEntered
-onMouseDragExited
-onMouseDragged
-onMouseDragOver
-onMouseDragReleased
-onMouseEntered
-onMouseExited
-onMouseMoved
-onMousePressed
-onMouseReleased
-onRotate
-onRotationFinished
-onRotationStarted
-onScroll
-onScrollFinished
-onScrollStarted
-onSwipeDown
-onSwipeLeft
-onSwipeRight
-onSwipeUp
-onTouchMoved
-onTouchPressed
-onTouchReleased
-onTouchStationary
-onZoom
-onZoomFinished
-onZoomStarted
-pickOnBounds
-rotate
-scaleX
-scaleY
-scaleZ
-snapToPixel
-style
-transform
-visible
Shape is a class that is used to define geometric shapes. Group is a class that is used to group together multiple shapes. Parent is a class that is used to define the parent-child relationship between shapes.
The Model-View-Controller (MVC) architecture is a common design pattern used in software development. It separates the application logic from the user interface, so that the two can be developed independently. The model represents the data and the business logic of the application, the view is the user interface, and the controller mediates between the two.
A regular Java controller class is a class that contains the logic for your JavaFX application. An FXML controller class is a class that is used to connect your FXML file to your Java code. The FXML controller class contains the logic for your application, but it is written in FXML instead of Java.
There are some limitations on creating custom components in JavaFX. For example, you cannot create a custom component that extends javafx.scene.control.TextField. However, you can create a custom component that extends javafx.scene.control.Control and then add a TextField to it.
The default event handlers provided by JavaFX include handlers for key events, mouse events, and focus events.
There are four ways to create animations in JavaFX: key frames, timelines, transitions, and binding. Key frames are the simplest way to create an animation, and involve specifying the start and end states of the animation. Timelines are more complex, and allow you to specify multiple key frames and transitions between them. Transitions allow you to create animations that change smoothly over time, and binding allows you to bind the properties of two objects together so that they change in sync.
You should place external CSS files in the same directory as your JavaFX application’s main class. JavaFX will automatically load any CSS files that are in this directory, and you can then reference them from your application’s code.
In general, you should use CSS stylesheets for all of your styling needs in a JavaFX application. Inline styling should only be used in special cases where you need to override the stylesheet rules for a particular element.
If you try to add a duplicate key to a HashMap, the new key will overwrite the old one.
A generic type is a type that is parameterized by one or more types. This allows you to create a type that is not specific to any one type, which can be useful when you want to write code that is reusable or when you want to write code that can work with multiple types.
Anonymous inner classes are often used in GUI programming to create event handlers. For example, if you have a button that you want to respond to a click, you would create an anonymous inner class that implements the EventHandler interface and override the handle() method. Then you would set the button’s onAction property to an instance of your anonymous inner class.